We've done it again! With "Valley of the Vikings", we have won the renowned title "Kinderspiel des Jahres” (Children's Game of the Year) for the second time in a row. Together with the authors Marie and Wilfried Fort as well as illustrator Maximilian Meinzold, we are delighted to receive this great accolade.
The exciting tactics and skill game "Valley of the Vikings" literally has it all. It welcomes children aged 6 and over to an adventurous Viking competition, both on land and at sea. Some of the outstanding features are the great 3D ships and the impressive XXL game board.
There's a lot going on in the Valley of the Vikings!
In the Viking village the annual tournament of barrel bowling is taking place. Each player tries to roll the ball skillfully towards the barrels. Depending on which barrels fall down, the players then move their Vikings forward on the jetty. Strategically positioned Vikings can seize the precious coins. But be careful - if you're unlucky or take too much of a risk, you'll plop into the water with your character and get nothing! The player who becomes the chief of the Valley of the Vikings and winner of the game at the end is the player with the most gold.
The jury’s statement:
The "Kinderspiel des Jahres” jury is convinced: "Valley of the Vikings" is an exciting foray, one where you just need skill to play. The tactical considerations when fighting for a position on the dock develop with increasing experience and guarantee long-term playing fun." Everybody wants to get started playing - simply because of the beautiful materials. Everybody can bowl away. The barrels fly and the action is enjoyable to watch and do! With this game, you learn the finer points on the spot, and when it doesn't go well, it doesn't cause frustration, just the desire for another game."
The jury has nothing but praise as well for the authors of the game, Wilfried and Marie Fort. "The way the pair of game designers create the challenge with a mixture of both skill and tactical thinking is both novel and unique."
A lot of tinkering
A foam ball, a piece of cardboard and a plastic display - at the very start of the game's development, it was all about functionality. Altogether there were several different prototypes that were developed, so the different elements were continually being perfected. For example, originally the plan was to have the jetty and coin compartments in the game box, but it was not always easy for the players to reach both stations. “Placing the player tiles in holes in the game board resolved the problems caused by off-course ball rolling. Nothing can slide off," reports Annemarie Wolke. She was the person mainly responsible for the game development on the HABA editorial team side.