5ER finden

5 dice, 5 rounds – 5ER FINDEN! Everyone races to find a different FIVE shapes on their own boards and outlines them as they find them. But be careful – space is limited and every shape must contain all of the rolled symbols! Don’t take too long searching! The timer can be flipped at any time to start the countdown to the end of the round. FIVE different shapes will score you different amounts of points, and the player with the most points after 5 rounds wins.
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Eyes wide open! Where are the 5ER shapes hidden? But a word of caution: to score points, they must also contain the correct symbols.
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After five rounds, winner takes all. The player who has the most points in the end wins.

Exclusive: Game instructions for downloading

Exclusive: Game instructions for download

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Small box, big game: In the new 5ER family game, players embark on a tricky hunt for shapes. Players can search for the 5ERs on their own or collaborate in a group of up to four. An exceptionally sustainable game with dry erase boards.
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Author:

Jürgen P.K. Grunau has been creating games for 30 years and, as a sole game designer and co-designer in the Krag Team with Wolfgang Kramer and Hans Raggan, can look back on more than 40 publications. His main focus is games where the basic idea is intuitive and easy to understand, making them easy to pick up and start playing right away. They include the children’s game Monza, which was released by HABA and has the largest circulation Europe-wide for a car racing game. 5ER Finden also fits this category perfectly.

Illustrator:

Born in 1966, he studied visual communication in Krefeld and since 1993 has been working as a freelance graphic designer and illustrator. He is married and has one child. Although he has enjoyed drawing since early childhood, he only decided to work as a graphic designer and illustrator after having abandoned other career plans such as taxidermist, flautist and travel photographer. As far as he’s concerned, designing a game is always a creative and exciting task. Developing the individual characters, illustrating scenes or creating abstract graphics and seeing how the game develops gives him the satisfaction of knowing that he has chosen the right path in life.